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Jan 13, 2025
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CIS 585 - Game Engine DesignCredits: (3) Current practices of game engine development. The game engine as a soft real-time multi-agent simulation. Three-dimensional graphics and animation techniques, scene management, physics simulation, event systems, resource management, and network game architectures. Design and prototyping of a general use game engine.
Requisites Prerequisite: CIS 580 and MATH 551.
When Offered Spring
UGE course No
K-State 8 None
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