Apr 28, 2024  
2013-2014 Graduate Catalog 
    
2013-2014 Graduate Catalog [ARCHIVED CATALOG]

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CIS 585 - Game Engine Design


Current practices of game engine development. The game engine as a soft real-time multi-agent simulation. Three-dimensional graphics and animation techniques, scene management, physics simulation, event systems, resource management, and network game architectures. Design and prototyping of a general-use game engine.

Credits: (3)

Requisites:
Pr.: CIS 580 and MATH 551.

When Offered:
Spring


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