Jan 30, 2026  
2010-2011 Undergraduate Catalog 
    
2010-2011 Undergraduate Catalog [ARCHIVED CATALOG]

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CIS 580 - Fundamentals of Game Programming

Credits: (3)
Fundamental principles of programming games.  Foundational game algorithms and data structures.  Two-dimensional graphics and physics simulation.  Development for multiple platforms.  Utilization of game programming libraries.  Design of multiple games incorporating topics covered.

Note
Three hours lecture a week.

Requisites
Prerequisite: CIS 501, MATH 221 and prerequisite or concurrent enrollment: PHYS 213 or PHYS 223.

When Offered
Fall

UGE course
No





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