Apr 20, 2024  
2018-2019 Undergraduate Catalog 
    
2018-2019 Undergraduate Catalog [ARCHIVED CATALOG]

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CIS 585 - Game Engine Design

Credits: 3

Current practices of game engine development. The game engine as a soft real-time multi-agent simulation.  Three-dimensional graphics and animation techniques, scene management, physics simulation, event systems, resource management, and network game architectures.  Design and prototyping of a general use game engine.

Requisites
Prerequisite: CIS 580 and MATH 551.

Typically Offered
Spring

UGE course
No

K-State 8
None


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