CIS 585 - Game Engine DesignCredits: 3
Current practices of game engine development. The game engine as a soft real-time multi-agent simulation. Three-dimensional graphics and animation techniques, scene management, physics simulation, event systems, resource management, and network game architectures. Design and prototyping of a general use game engine.
Prerequisite: CIS 580 and MATH 551.
View course scheduling information for Summer 2017, if available.
View course scheduling information for Fall 2017, if available.
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