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    Kansas State University
   
 
  Sep 22, 2017
 
 
    
2017-2018 Undergraduate Catalog
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CIS 585 - Game Engine Design

Credits: 3

Current practices of game engine development. The game engine as a soft real-time multi-agent simulation.  Three-dimensional graphics and animation techniques, scene management, physics simulation, event systems, resource management, and network game architectures.  Design and prototyping of a general use game engine.

Requisites
Prerequisite: CIS 580 and MATH 551.

Typically Offered
Spring

UGE course
No

K-State 8
None


View course scheduling information for Summer 2017, if available.

View course scheduling information for Fall 2017, if available.




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